Pattern is a template method, an example. It is any structure, idea, or concept that is used repeatedly within a larger context. Most patterns are good examples for creating systems that can solve various problems. They facilitate the creation, maintenance, testing, development and debugging of a variety of software systems. Patterns are effective tools for dealing with the subtle and sometimes subtle problems and errors that are inevitable in large software projects. Some programmers start by learning patterns because they are useful, others because they make their code readable. In addition, learning patterns speeds up project development and helps create more scalable and reliable systems.
In this article, we will look at one of the most important and widely used design patterns: the MVC (Model–View–Controller) pattern