Game of Classes

If your active child has a lot of energy, here's the best way to release it without leaving the house. Use duct tape to mark class squares on the floor. A large corridor or a closed veranda is most suitable for this activity, as well as free space in the kitchen or room. You probably remember how the game starts. You need to throw a small bat at the drawn squares so that it hits the square without touching the lines. First you throw it into the first class, then into the second, etc. As soon as it is in the right square, you must approach it, jumping on one leg through all the classes in order. Then you need to pick up the bat, turn around and come back, keeping your balance and not stepping on the line. (You can stand on both feet as long as the squares are next to each other or if you turn back in the last class.) The game continues until you step on a line or lose your balance; then it is the other player's turn. The winner is the one who is the first to complete all the steps correctly and go from first grade to eighth grade.

For limited space there is a simpler version of the game. Draw the classrooms with two strips of adhesive tape one hundred and sixty centimeters long, placing them parallel to each other at a distance of forty centimeters. Then, also using tape, label each class with a number from zero to five. Now say a number from zero to five. The child must jump into the named square number and jump there several times, counting his jumps. If you want to teach your child to recognize numbers, use cards with numbers from zero to five written on them. The child should also be in the class indicated on the card and make several jumps there, counting them. Or he chooses the class number himself, jumps into the desired square and names it. Ask your child to move forward or back a grade or two, or give him a simple math problem. What is three plus two? What is four subtracted by three?